It’s a tough time to release a party brawler, with the new gigabash happiest when experienced on a console with a couch full of friends. Its early days saw a noticeable lack of online community participants, which is discouraging but reasonable, though perhaps that could change in the coming weeks. Its kaiju/toku leanings certainly set the game apart in its genre, and fans who have been waiting for a king of the monsters Where monster war The modern option will find a bountiful home here in a combat game that’s accessible yet deep enough to crush the city. The question is whether this community will hold up to the relatively quiet multiplayer queues.
For the moment, gigabash features an enjoyable but short-dancing single-player campaign, guiding players through hard-hitting genre tales centering on four of the game’s fighters in an interlocking narrative. For those unfamiliar with the specific genre of the isometric four-player brawler game, its ancestors are the Dreamcast. power stone games, party-flavored experiences packed into interactive arenas, lots of unlockables, and countless random items and weapons to wield on the pitch. gigabash only really satisfies that first aspect with an assortment of towns to smash mid-battle, though there’s a minimal amount of actual playable content to reveal over time; experience points earned in both single-player and multiplayer modes primarily award character skins, BGM tracks, and browsable art assets.
dig in gigabashThe single-player campaign is a pleasant surprise, though, with a simple but charming story that lays out the reasoning for these scuffles and gameplay diversity throughout each character’s chapter. It’s a mode that works largely as a tutorial for the larger game and usually incorporates something like a boss fight or an unusual win condition to keep things interesting. It would be doubly awesome if there was a set path for each of the game’s ten characters – two are unlockable – but it’s also a good way to master some of the gigabashgameplay quirks.
Be warned that this is not a conventional fighting game relying on jerk-based reflexes or complex counters. In place, gigabash encourages patience, spacing, and varied careful approaches to success, with most attacks delayed and locked animations opening players up to free damage on a whiff. It serves the theme and handles appropriately, but note that it doesn’t even use all of the PlayStation 5 controller inputs. Each fighter has a light attack, a special attack, three different throws, an item-based ultimate and an “S-Class” transformation powered by damage dealt and received, and none of these moves are identical between fighters. gigabashThe available depth of is displayed. Gorogong is good at escaping and administering aerial attacks from a distance, while the strange alien PPJURAS has a floating propeller jump and special projectile attacks. The praise is due to the differentiation of each member of this list… which is also why offering everyone their own playable campaign would generously increase the value of the game.
It has now been a few days since the launch and gigabashPS5’s online lobbies are a roll of the dice. Quick play invokes the same familiar handles, and we’ve rarely come across effective four-player online play (bots quickly show up as fillers when two players join). Netcode seems responsive and reliable, but there just aren’t enough players to test it consistently on a large scale, and it’s a shame that Mayhem mode – a minigame-style competitive encounter roster – is limited. local play only.
Toku fans will love the inclusion of a gruff, over-the-hill Ultraman alternate and plant-based monster, as well as a sword-wielding mech that serves as great starting picks to please. to the core of Gundam. gigabashThe list shines as one of its best features and highlights the glaring absence of games looking to serve this very particular fanbase. Are we really down to a small handful of these games per console generation?
Whether gigabash proving sustainably sticky enough to withstand the growth and decline of the console’s fighting game community seems up for grabs, and its prickly price tag does it no favors. That’s not a Smash Bros. killer but has its own quirks and charm, even begging for this franchise’s range of item-changing or epic single-player modes; just a tournament mode or a queue of random matches would be welcome. As it stands, it’s still a slick, quirky kaiju brawler filled with towns and buildings to grind to dust.
Next: Capcom Fighting Collection Review: A Solid Buffet Of Classic Fighters
gigabash is available now on PlayStation 5 and PC via Steam and the Epic Games Store for $34.99. A digital PS5 code has been provided to Screen Rant for the purposes of this review.